User talk:Spider
Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.)
TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES
- Init:
- Clarity:
- Defense:
- Speed:
- Armor:
- Contracts Active:
- Spells Active: Spell (Book, Page) (Potency, Duration)
- Equipment:
- Conditions:
- Spells Affecting:
Rosalyn
- Init: 6
- Clarity: 5
- Defense: 8
- Speed: 11
- Armor: BoP 5/5 (natural 2/0)
- Contracts Active:
- Relentless Pursuit - Tracking & Beast perk (brief vision of what target is doing when invoking contract)
- Pipes of the Beastcaller - Bird & Squirrel Scouts
- Mastermind's Gambit - +5 to FOLLOW THE DAMN PLAN Y'ALL
- Merits & Stuff:
- Noblesse Oblige: +1 on contract rolls
- Greyhound: 3 suxx exceptional in a chase
- Seizing the Edge: Always Edge in first turn, opponents make a Wits+Comp roll as if ambushed
- Hedge Sense: +2 Hedge navigation
- Dryad Blessing: 3 suxx exceptional for Survival rolls in wooded areas
- Equipment: Art Nouveau Bow (8L Accurate, Piercing), Survival Kit (+2 Advanced)
- Conditions: Clarity Armor 5
- Friends:
- Elio, Vicious Unicorn (+5 init, 3/2 armor, partial concealment for Ros, +5 Stealth, etc)
- Agate, Adorable Griffon (Flight, Falconry FS 2, etc)
Sigrun
- Init: 7
- Clarity: 8
- Defense: 17
- Speed: 12
- Armor: 9/5
- Contracts Active: Fae Cunning, Child of the Hearth, Vigilance of Ares, Primal Glory (Fire)
- Equipment: Sigsverd, Shield of the Valkyrjar, Brigandine Armor, Horse, Two Spears, an Axe, a bunch of throwing daggers, longbow, arrows.
- Conditions:
Spicy
- Init: 6 (5 with token greatsword)
- Clarity: 6
- Defense: 6 (5 with Armor)
- Speed: 12
- Armor: 2/0 (Leather armor)
- Contracts Active: None
- Equipment: Long Sword from Sigrun, Everstill Cleaver (Greatsword token), 7 Sadberry Hedgefruit (glamour restoring)
- Conditions:
- Friends: The terrifying Badgermole
Dreamspun Hedgefoot: Burrowing Many Leagues Tricksterskin: The creature can turn into spike-ladden leather duster with a toothy hood that grants +3 to Intimidation Thornbeast: The claws on this thing are terrifying, compounded with the fierceness of a badger and mole combined. +2 dice to attack rolls, 2L claws.
Attributes: Intelligence 2, Wits 4, Resolve 3, Strength 4, Dexterity 3,Stamina 3, Presence 4, Manipulation 1, Composure 3 Skills: Athletics 3, Brawl 4* (Thornbeast), Intimidate 2* (Instead of Survival) Stealth 5* (Dreamspun) Willpower: 6 Initiative: 11 Defense: 6 Speed: 28 (species factor 14), Burrow Speed 14 Size: 4 Weapons/Attacks: Bite/Claw: +2L, 8 dice
Health: 7 Wyrd: 1 Max Glamour: 6
Artie
- Init: 6 (8 normal)
- Clarity: 8
- Defense: 13 base, 16 most rounds, 23 max
- Speed: 13
- Armor: 9/9
- Contracts Active: BoP x2, Flames of Summer (exceptional), Walls have ears, Primal Glory (metal), Relentless Pursuit (Buidhe)
- Spells Active: Spell (Book, Page) (Potency, Duration) N/A
- Equipment: Backpack, Swiftgard, pepper spray, rope, flashlights, glow sticks, knives, face mask, goggles, snacks, bottled water and juice, dirty sneakers, binoculars, matches, rolls of quarters, duct tape.
- Conditions: Steadfast
- Spells Affecting: