User talk:Pax
Please list modified and unmodified values. (Such as your full init and your init modified by weapon penalties. Your defense when you're unarmed vs. armed, if different, etc.
TEMPLATE - DO NOT CHANGE - USE WHAT APPLIES
- Init:
- Clarity:
- Defense:
- Speed:
- Armor:
- Contracts Active:
- Spells Active: Spell (Book, Page) (Potency, Duration)
- Equipment:
- Conditions:
- Spells Effecting:
Nevermore
Nevermore
- Init: 7 (5 base +2 for spell below)
- Clarity: n/a (Integrity 7 if applicable)
- Defense: 5
- Speed: 12 (10 base +2 for spell below)
- Armor: 1/0 (torso, arms, legs)
- Contracts Active: n/a
- Spells Active:
- Equipment: coat (1/0 armor), satchel full'o'junk
- Conditions: Informed (Rat Host Plot) from waaaaay back in downtime actions or threads.
- Spells Effecting:Strings of Fate (Bonus toward Remaining At Liberty and Defeating the Beshilu) from Vasha, Honing the Form (+2 Dexterity) from Fox. Possibly Fate Armor from Vasha.
Jeremiah
- Init: 5
- Wisdom: 7
- Defense: 4
- Speed: 9
- Armor: Mind Armor (3)
- Spells Active: Augment Mind (Potency 4, +2 to both Int and Wits)
- Equipment: n/a
- Conditions: Steadfast (from AM casting roll)
- Spells Effecting:
Floretta
- Init: 4
- Humanity: 6
- Defense: 2
- Speed: 9
- Armor: 1/0
- Discipline Active: Protean 2 (Tremor Senses, Feral Senses, Wallcrawling)
- Spells Active: N/A
- Equipment: Armor 1/0, Punch Dagger, Brass Knuckles
- Conditions:
- Spells Effecting: