Antiquarian
|
A collection of secrets, many held their Master's weakness in Arcadia.
Book & Page: Chronicles of Darkness: Dark Eras 2, p 69
Kith Blessing: Antiquarians receive an exceptional success with three successes using Empathy in uncovering secrets. May uncover secrets with a Glamour expenditure and roll once per week (HR'd).
Active PCs:
|
Artist
|
The artisans and artists of Arcadia, as much their creations as the things they create. Due to their durances, they tend to be highly protective of the works they create, preferring to keep them away from the public eye until perfected.
Book & Page: Changeling: The Lost, pp 51-52
Kith Blessing: Artists receive an exceptional success with three successes when rolling either crafts or expression with a specialty. May gain a bonus to creating art using a specialty in either crafts or expression.
Active PCs:
|
Bright One
|
Pent up passions created the Bright Ones. Typically lured to Arcadia through subtle influence and their own drives and motivations, their durance was one of profound suffering. Forestalled pleasure, denied relief, and unexpressed anguish.
Book & Page: Changeling: The Lost, pg 52
Kith Blessing: Bright Ones receive an exceptional success with three successes when using Socialize to be the center of attention. Bright Ones may use their inner light to induce penalties and cause damage to their enemies due to their blinding brightness.
Active PCs:
|
Chatelaine
|
Chatelaine served the Gentry in Arcadia, and tend to have been servants before they were taken. A butler, a maid, a secretary, a trusted courier, even a dedicated fast food worker all make excellent candidates for this Kith.
Book & Page: Changeling: The Lost, pp 52-53
Kith Blessing: Chatelaines receive an exceptional success with three successes when rolling empathy to deduce a subject's immediate desires. May roll Manipulation+Socialize to use one other character's social merits for a scene.
Active PCs:
|
Chimera
|
Stitched together from pieces of Arcadia's Beasts, the Chimera often carries Goblin parts woven into her body.
Book & Page: Chronicles of Darkness: Dark Eras 2, p 69-70
Kith Blessing: Chimeras receive an exceptional success with three successes using Subterfuge in uncovering trickery either written or spoken. They take reduced Goblin Debt from using Goblin Contracts.
Active PCs:
|
Dryad
|
Woodborn creatures, escaped from Arcadia's gardens.
Book & Page: Chronicles of Darkness: Dark Eras 2, p 70
Kith Blessing: Dryads receive an exceptional success with three successes using Survival in wooded areas, including wooded areas of the Hedge. May hide behind any tree or large foliage even if it would normally not obscure her.
Active PCs:
|
Gristlegrinder
|
Cannibals, cooks, enforcers, and garbage disposals; Gristlegrinders could be any or all of these things at once. Few are the Gristlegrinders who have never feasted on the flesh of their fellow Changelings either during their Durance or since. As such, they are viewed with some suspicion by many Lost.
Book & Page: Changeling: The Lost, pg 53
Kith Blessing: Gristlegrinders receive an exceptional success with three successes when rolling to grapple someone with the intention of eating them. Gristlegrinders can inflict lethal damage with their bite attacks without needing to grapple first. Additionally, they can swallow beings smaller than them whole.
Active PCs:
|
Helldiver
|
Helldivers lived their lives with a paradox of freedom and slavery. Unlike most, they were able to travel out of Arcadia, even into other realms of existence. They were forever tethered to their Keepers, however, and could literally be yanked back to face their Keepers whenever they liked. Freedom could only be found by severing the cord that tied them to their Keeper, a dangerous and painful proposition indeed.
Book & Page: Changeling: The Lost, pp 53-54
Kith Blessing: Helldivers receive an exceptional success with three successes when rolling Larceny in any realm but Ironside. May become incorporeal, pass through gates to other realms, see and interact with incorporeal beings, among other useful things.
Active PCs:
|
Hunterheart
|
Gentry cannot reshape animals, for whatever reason. So they reshape humans to become animals instead. Their durances were ones of predation and wild abandon, stalking the forests of Arcadia to bring swift and sudden punishment to those who linger there.
Book & Page: Changeling: The Lost, pp 54-55
Kith Blessing: Hunterhearts receive an exceptional success with three successes when rolling either survival or investigation to track creatures of Faerie. May cause fright in another creature, rooting it in place. If they attack the frightened creature, their unarmed attacks do lethal damage.
Active PCs:
|
|
Leechfinger
|
Leechfingers are as close to Vampires as the Lost can ever become. While they may not draw blood from the necks of a tightly bodiced heroine while brooding like some Byronic anti-hero, they can and do sustain their health via draining the health of others. Their ability to draw life force from others at will makes them a focus of suspicion from some Changelings.
Book & Page: Changeling: The Lost, pp 55
Kith Blessing: Leechfingers receive an exceptional success with three successes when rolling Medicine to diagnose a patient. They may drain health from a target to downgrade their own damage, moreso if the target is a changeling.
Active PCs:
|
Mirrorskin
|
In Arcadia, the Mirrorskins were protean things, able to become and unbecome objects and individuals seemingly at will. In the realm of Arcadia where creatures are only what their Keeper made them, this is a fantastic advantage. Most won their escape by simply looking like whatever belonged in whatever place they were passing through, walking right past the pickets and patrols intended to stop just such an escape.
Book & Page: Changeling: The Lost, pp 55-56
Kith Blessing: Mirrorskins receive an exceptional success with three successes when rolling their stealth while in disguise. They may also mold their masks and miens to adopt various features of people they've seen in person or in pictures.
Active PCs:
|
Muse
|
Muses exist to inspire humanity, if only so the Gentry can predate upon them.
Book & Page: Chronicles of Darkness: Dark Eras 2, p 70
Kith Blessing: Muses may act once per day as though their Goodwill or Mantle is one dot higher than it is. May inspire humans to create beautiful works.
Active PCs:
|
Nightsinger
|
Composers and performers, the Nightsingers created beautiful music during their durance. The music of Faerie is inscrutable and indescribable, able to bringing the Gentry and Changelings alike to the edge of bedlam with its beauty, exquisite pain, or unflinching truth. Having escaped, these heights of creation are now beyond their ability to replicate, though Nightsingers often chase such perfection even so.
Book & Page: Changeling: The Lost, pp 56-57
Kith Blessing: Nightsingers receive an exceptional success with three successes when rolling their Expression to compose or perform music. In addition, they are able to give people the Swooned condition with the power of their enchanting voices.
Active PCs:
|
Notary
|
If the Declaration of Independence got up and walked out of the Library of Congress, it would be a Notary. They are ink wells and parchments, the living stuff onto which the Gentry carved and kept the record of their Oaths. As such, an escaped Notary is guaranteed to be pursued by its Keeper and hounded endlessly.
Book & Page: Changeling: The Lost, pp 57
Kith Blessing: Notaries receive an exceptional success with three successes when rolling Politics to negotiate, read, or interpret a Fae pledge. Notaries can negate having to spend glamour to form a pledge they are a party to creating, and can thereafter perfectly recite the pledge even if they themselves didn't swear it.
Active PCs:
|
Nymph
|
This Kith is no longer in use. See Swimmerskin instead.
|
Playmate
|
Typically, Playmates are abandoned rather than finding the initiative to escape on their own. They were dolls, pets, toys, and distractions for the enigmatic whims of the fae. Until, one day, their Keepers grew tired of the familiar and tossed them aside to be discarded and forgotten.
Book & Page: Changeling: The Lost, pp 57-58
Kith Blessing: Playmates receive an exceptional success with three successes when rolling Persuasion to make someone like them or their friends. Playmates can heal bashing and lethal damage by taking mild or severe clarity damage themselves.
Active PCs:
|
Snowskin
|
The sad truth is that most Snowskins are cold, arguably unfeeling, and undeniably selfish. They escaped Arcadia by putting their needs first over all others and surviving in some of the coldest, bleakest, most desolate and hostile reaches of Arcadia imaginable.
Book & Page: Changeling: The Lost, pp 58-59
Kith Blessing: Snowskins receive an exceptional success with three successes when rolling Subterfuge to hide their emotions. Snowskins can rebuke another, giving them the Shaken condition and shutting them out of changeling society until the condition is resolved.
Active PCs:
|
Swimmerskin
|
The classical mermaid/merman/mermx with gills and a tail.
Book & Page: Kith & Kin, p 111
Kith Blessing: A Swimmerskin receives an exceptional success with three successes when using Brawl to grapple or ambush someone in the water. May always breathe both water and air with no expenditure of Glamour or roll and may switch between breathing water and air reflexively. They never suffer penalties for using weapons or performing complicated tasks underwater. May spend a Glamour to reflexively switch between having legs and a tail, tentacles, or other thematically appropriate lower half.
Active PCs:
|
|